Delivering High Quality Mobile VR
Brad Grantham & Neal Robinson
High quality mobile VR is demanding not only on GPUs but across the system. It requires close cooperation of many components, notably low-latency, zero-copy paths between video, GPU and display, as well as careful power management to ensure predictable timing within thermal limits, which is especially important with mobile VR.
Native GPU Hardware Acceleration for Mobile VR
The recent advent of untethered mobile virtual reality devices requires a drastic reduction in the utilization of bus bandwidth as well as minimizing render time through optimized shader computation. The extremely low latency requirements to reduce motion to photon delays is putting added pressure on the GPU to be highly performant. Learn to better understand your underlying hardware to exploit the features in the core graphics APIs and their extensions for OpenGL ES.