This session will cover the high level design guidelines for creating VR/AR setups derived from the different realities on a continuum; design guidelines from Human perception, to help create good experiences; interaction design guidelines based on the different layers of VR/AR content; and Human-Centered iterative design guidelines to help facilitate an effective and efficient design team process for rapid prototyping and Hackathons.
Dr. Jolanda Tromp is a human-Computer Interaction expert specialized in UX/UI for Virtual Reality R&D, and design and evaluation methodology for Collaborative Virtual Environments. Teaches Human-Computer Interaction Methods, VR, Human Factors, Statistics, and Digital Humanities in the Computer Science Department for the HCI Master’s program. Facilitates and mentors Study Abroad programs at several VR labs in Spain and the Netherlands. Initiated and coordinates the SUNY Oswego VR First lab.
Diana Ford is the Global Lead VR Researcher in Education at Unity, her current focus is on designing learning experiences for virtual reality and storytelling in VR. Diana is driving the efforts for creating and running the game engineering program in CS at UCLA, her courses include virtual and augmented reality games, and AI playing games. She is the co-founder and director of the Real-time Lab at UCLA.