Wiley Corning (MIT Media Lab, Fluid Interfaces)
Danger Donaghey (Defective Studios)
MIT Student Center, Room 407
A crash course where we will attempt to touch on all available functions featured in Unity. From introduction to the editor, we will cover scripting, physics, scene setup and transition; not to forget building and running a Unity executable. We will end with specific tips for working with VR, and discuss your questions or scenarios.
Mike "Danger" Donaghey started using Autodesk Maya in 2004 and collaborating in Unity in 2007. His technical and art skills have been featured in local content such as Defective Studios' Cosmoknots and Subaltern Games' No Pineapple Left Behind. Most recently he has been teaching programming to youths and contracting in the architectural and medical fields to bring VR to a wider audience.