Workshops will be conducted all day Friday and even across the weekend. Workshop leaders represent experts from the VR/AR community as well as many of our sponsoring companies.
During his tenure at Cubic Andre has served in various technical leadership roles that range from Studio Manager to Systems Engineering Manager. In these roles Andre has mastered several different facets of the training product continuum from game based learning to large gunnery trainers to marksmanship simulators. Prior to joining Cubic, Andre held an engineering position at L-3 Link developing flight simulators. A native of Florida currently residing in Winter Park, Andre holds an undergraduate degree in Mechanical Engineering from the University of Central Florida and also a master’s degree in Enterprise Systems Engineering from University Central San Diego.
Carl Dungca is Senior Technical Designer at Cubic Advanced Learning Solutions (http://www.cubic.com), developing immersive training simulations for the US Navy. Prior to that, he was a Designer and Producer in the commercial video game industry, working on projects for various platforms--several utilizing nontraditional input and feedback systems--at companies including Electronic Arts and TOKYOPOP. He holds an MS in Interactive Entertainment from University of Central Florida’s FIEA and a BA in Digital Media, also from UCF. He is an active proponent within Orlando’s game development scene and serves as an Advisor to Indienomicon’s monthly games showcase (http://www.indienomicon.com), now in its fourth year.
David is a game developer at Mapbox, where he’s navigating uncharted territory in the mixed reality game space. His passion for video game design and newfound love for geospatial data inspire him to devise unique gameplay mechanics for a rapidly changing industry.
Prior to joining Mapbox, David created games and personality for Sphero’s Star Wars BB-8 droid. He’s also developed games for Disney, Activision, LucasArts, and Remedy Entertainment. When David isn’t working, he can often be found fishing Colorado’s beautiful rivers or hiking its plentiful mountains.
Jason Jerald has been creating virtual reality systems and applications for approximately 20 years. His work has been featured on ABC’s Shark Tank and the Discovery Channel, in the New York Times, and on the cover of the MIT Press Journal Presence: Teleoperators and Virtual Environments. He currently serves in multiple technical and leadership roles, have built and led teams as large as ~300 individuals, and regularly speak at conferences and other programs. Jerald hold over 20 publications and patents in the areas of virtual/augmented reality, human-computer interaction, and computer graphics.
"The VR Book: Human-Centered Design for Virtual Reality" published by ACM Books and Morgan & Claypool Publisher is the #1 best seller at SIGGRAPH 2015 and continues to be the #1 selling book out of approximately 1000 books published by Morgan & Claypool Publishers.
Specialties: virtual & augmented reality; strategic advice & technical business planning; software development & hardware integration; human-computer interaction; perception, immersion, & presence; 3D computer graphics & real-time rendering; virtual humans; user studies; team leadership & mentoring; seminar speaking and training.
Johan is a Mixed Reality Applications Engineer at Wayfair. His work aims to help people visualize and realize their ideas for the home. He’s helped release two Augmented Reality mobile applications for both iOS using ARKit and Android using Tango.
Kevin Vandecar, Forge Developer Advocate. Kevin is part of the Autodesk Forge Partner Development team and the Autodesk Developer Network. He is manager for the media and entertainment workgroup supporting Autodesk APIs that are used by the film, game and visualization industries. He has more recently started to explore the 3D aspects of the web through WebGL, Three.js, and other viewing technologies, including the Autodesk Forge Viewer. Recently WebVR has become a solid solution for VR experiences, and has been exploring those solutions.
Kunal is an Android Developer at Wayfair. He has built AR experiences on Android using Tango and ARCore. He is working on features like `3D View in Room` at Wayfair, allowing users to easily try out furniture in their space. Kunal holds Master's in Computer Science from University of Illinois at Chicago.
Laszlo is leading the Web Platform team for Samsung in the USA. He is a veteran moving the web forward with over 15 years of experience. Lately he has been focusing on VR/AR, payment and privacy on the web.
Marta is the founder of Garage Stories, where content creators explore endless VR|AR storytelling possibilities. She runs FilmPitch, a film incubator that helps filmmakers design Transmedia Strategies and get funding for their projects, and mentors at Imagine Creativity Center, a program that generates disruptive ideas to solve global challenges.
Senior Technical Evangelist, Microsoft
Nick Landry (@ActiveNick) is a mobility pioneer and former entrepreneur specializing in cross-platform mobile app development for Windows, iOS and Android devices. Nick works at Microsoft as a Senior Technical Evangelist in the New York Metro area. He spent most his career in IT consulting, software and services companies across various technical and business roles, designing, building, managing and selling innovative software products and solutions for the world’s top brands and Fortune 500 companies.
Known for his dynamic and engaging style, he is a frequent speaker at major software development conferences worldwide, was a 10-year Microsoft MVP awarded on Windows Phone Development, and a Nokia Developer Ambassador & Champion. With over 24 years of professional experience, Nick is a certified developer and software architect by trade and specializes in Cross-Platform Mobility, Computer Speech & Bots, IoT, Cloud, GIS and Mobile Game Development. He is an active blogger, occasional author, avid gamer, loving husband and proud father.
Blog: http://AgeofMobility.com – GitHub: http://github.com/activenick
Expertise: HoloToolkit for Unity, C#, UWP, Azure, Windows Speech SDK, Bot Framework
Sandra Rodriguez PhD, is a creative director as well as a sociologist of new media technology. As a filmmaker, she has directed, written and produced award winning documentary films (long and shorts), broadcasted and exhibited internationally, before pushing creation into the interactive realm. In 2015, she was author and director (episode 05) of the acclaimed interactive webseries Do Not Track, a personalized exploration of data in the new web economy (Brett Gaylor, Upian, ARTE, NFB, BR – Peabody 2016). Today, she heads the Creative Reality Lab at EyeSteelFilm, an Emmy awarded company based in Montreal, where she explores the future of immersive and interactive documentary (VR, webdocs, installations). She has acted as comlumnist, public speaker and consultant on UX design, VR production and interactive media. A Visiting Scholar and a Lecturer at the MIT Open Doc Lab, she also teaches MIT’s first course in Virtual Reality and Immersive Media Production (in partnership with Oculus NextGen – www.hackingvr.mit.edu). She has written a book, articles and papers on new media, impact and networked cultures, and remains fascinated by the platforms tools through which we share our stories.
Mike "Danger" Donaghey started using Autodesk Maya in 2004 and collaborating in Unity in 2007. His technical and art skills have been featured in local content such as Defective Studios' Cosmoknots and Subaltern Games' No Pineapple Left Behind. Most recently he has been teaching programming to youths and contracting in the architectural and medical fields to bring VR to a wider audience.
Kathy Trogolo is an educator and CEO/co-founder of Fasility, a WebVR studio centered on accessibility and user empowerment. She has extensive classroom experience with students and teachers as a technology specialist and administrator in public and private schools, as well as private sector sales and software development experience. She was a founding board member and subsequently Assistant Head of the Tremont School in Weston, MA, a new progressive school focused on student empowerment and experiential learning for academic, social and emotional growth. She brings her startup experience, marketing and technical backgrounds, strategic planning skills, and love of teaching and co-creating to the Fasility team. She holds a Bachelor of Arts in History from Cornell University and a Master of Arts in Educational Technology Leadership from The George Washington University.
Ricoh Theta Product Manager, North America. TK has covered business development, building an extremely lively developer community and supporting marketing and sales of the Ricoh Theta 360-degree camera and its Open Spherical Camera (OSC) API. TK recently participated in the launch of the brand new Ricoh Theta V, capable of 4K video with spatial audio and 4K live streaming. TK is supporting various use-cases ranging from enthusiastic hobbyists to larger businesses utilizing the Ricoh Theta. In his spare time, TK likes to hike in Northern California and play ultimate frisbee.
General Manager of Business Development at product planning section, SV product development center at Ricoh Company, Ltd. (Tokyo)
Recently joining NVIDIA, Vincent oversees developer marketing for Design, Visualization and Professional VR. Previously VP of Product Development at DAZ3D, he spearheaded integrating physically based rendering and improving compatibility with professional applications. Vincent spent five years at Fusion-io where he was Director of Visual Computing working closely with entertainment software developers and production studios on implementing solutions that facilitate new levels of creativity, productivity and worldwide collaboration. He helped pioneer interactive 4K and 6K production pipelines as well as new workflows that leverage the latest innovations in ultra-fast storage. Vincent has designed technology solutions for 2D and 3D production in the visual effects, video game and design industries for over 18 years. Before joining Fusion-io, Vincent spent 11 years at Autodesk Media & Entertainment, working with leading Hollywood studios both as a Product Specialist for 3dsmax and as Product Designer on Autodesk’s desktop compositing tool, Toxik (now Composite). At Autodesk, Vincent was a key member of the stereoscopic advisory board, where he helped to establish innovative S3D conversion pipelines with major studio clients. In addition working as a VFX supervisor and artist on films, games and architectural/engineering projects for Clients including Disney Feature Animation, Paramount Pictures, Electronic Arts, Bungie and four-time Academy Award nominee David Lynch.
David Gene Oh is head of developer relations at Meta, previously he has built games for Ubisoft and led VR efforts for Leap Motion.
Principal Engineer @ Merge Labs
Yifan Yang is a principal software engineer with over 10 years in software development and administration of development teams. He has expertise in embedded systems, mobile applications, kiosk systems, 3D applications, Augmented Reality and Virtual Reality applications and games.
Yifan is principal engineer on the Merge Cube, and has lead the teams developing several of the most heavily downloaded Merge Cube apps. Previously, Yifan helped deploy augmented reality games to over 20 different zoos and museums around the world.
Yifan is an expert in several programing languages and game engines. He has a B.S. in Computer Science from The University of Texas at San Antonio, where he worked at the AR/VR research lab focused on building applications to help the disabled. Yifan also has published to IEEE and MINI-Micro Systems, and owns two patents in China.
VP @ Merge Labs
Emerging Technologies Chair @ SIGGRAPH
Jeremy Kenisky spent 13 years leading an award winning visual effects and post production company in the US focused on high end animation and VFX for broadcast television, film, and IMAX. Clients include National Geographic, Coca Cola, and P&G amongst others.
For the past 7 years, Kenisky has focused on building Augmented and Virtual Reality experiences, pushing the limits of interactivity for agencies, institutions, theme parks, museums, science centers, zoos, and aquariums. Zoo-AR is an education and technology company Jeremy founded in 2011 with the idea that we can positively change the way kids learn while also creating compassion for the living world around them.
In 2016, one of Jeremy’s companies was acquired by Merge VR, where he sits as Vice President of Creative, directing content development, outreach strategy, and helps influence new product design, among a variety of other technology and design related tasks. Jeremy's team helped launch Merge's latest award winning product, Merge Cube, the first augmented reality product in the world available to general consumers.
Jeremy brings a unique blend of art and creativity combined with science and technology to develop compelling products, tell engaging stories and bring delight to customers.